We might get a look at the insides of the rumored PlayStation 5 Pro next year. These details aren’t confirmed by Sony, but they come from a recent AMD announcement, giving us an idea of the upgrade. Remember, it’s not official yet.
The step up from PlayStation 5 to PlayStation 5 Pro seems smaller than the one from PlayStation 4 to its Pro version in the last generation. Making big improvements in performance is tougher nowadays, unlike the significant changes from PS3 to PS4. The upgrades are more gradual.
The Powerful Specs
Some important points from the AMD announcement include improvements in memory, ray tracing, and upscaling for the upcoming PS5 Pro:
- Trinity, the codename for the PS5 Pro, combines three key technologies: fast storage with hardware-accelerated compression and decompression (already a significant feature in the existing PS5), accelerated ray tracing, and upscaling.
- The console is equipped with 16GB of 18 Gbps GDDR6 memory, featuring a 256-bit memory bus with a memory bandwidth of 576 GB/s.
- The architecture is RDNA3, but it incorporates ray tracing enhancements from RDNA4. Dedicated RT hardware will handle BVH traversal instead of relying solely on shaders.
Yeah I was actually wrong about that 😅 PS5 Pro uses 60 out of 64 CUs (Viola full config is 2 SE x 2 SA x 8 WGP).
— Kepler (@Kepler_L2) December 11, 2023
In simpler terms, these changes suggest that the PS5 Pro will show a clear improvement in performance, especially in areas like ray tracing, possibly adopting the newer ray pathing option. Unlike before, the console will use dedicated hardware for better ray tracing instead of relying solely on shaders.
Additionally, there will be more upscaling, a feature familiar to PC players through technologies like AMD FidelityFX and NVIDIA DLSS.
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